AI Insights · Timothy · October 2021
Top 5 Bubble Shooter Games in Brazil - Q3 2021 Performance
In Q3 2021, the top 5 Bubble Shooter games in Brazil showcased diverse trends in downloads, revenue, and active users on a unified platform. Explore how each game fared over the quarter.
In the third quarter of 2021, the top 5 Bubble Shooter games in Brazil demonstrated varied performance metrics on a unified platform, combining data from both iOS and Android. Here’s a closer look at the trends observed for each game.
Bubble Witch 3 Saga by King saw its weekly revenue peak at around $7K in mid-July before gradually declining to approximately $4K by the end of September. The game’s weekly downloads spiked to over 20K in mid-July but then fluctuated, closing the quarter at around 16K. Weekly active users initially rose to over 312K in mid-July, followed by a decline to about 273K by the end of the quarter.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. experienced a notable decline in weekly revenue from nearly $5K at the beginning of the quarter to just above $1K by the end of September. However, weekly downloads showed an upward trend, growing from about 23K in late June to 30K by the end of the quarter. Weekly active users remained relatively stable, hovering around 310K to 290K throughout the period.
Bubble Shooter - Panda Pop! by Jam City, Inc. had a modest weekly revenue, peaking at around $1.5K in early July and dropping to slightly above $1K by the end of September. Downloads were inconsistent, hitting a low of just 7 in late July but spiking to over 3K in late August. Active users fluctuated, starting at around 12K in late June and ending at approximately 5.9K in late September.
Bubble Witch 2 Saga, another title by King, maintained a steady weekly revenue of around $1K throughout the quarter. The game's weekly downloads consistently ranged between 2.8K and 4.1K. Active users hovered around 14K, showing little variation over the quarter.
Bubble Shooter - Snoopy POP! from Jam City, Inc. had the lowest performance among the top games. Weekly revenue started at around $560 and dropped to about $480 by the end of September. Weekly downloads were minimal, with a brief increase to 214 in mid-August. Active users declined from around 2.2K in late June to 700 by the end of September.
These insights are derived from Sensor Tower's data, and more detailed analytics can be accessed through their platform.